Home
Upper School
Year 6
>
From iPad to PC and Beyond
>
Section 1: What do you already know?
Section 2: What should I know?
2 Why Cloud Computing?
3 Images in the Cloud
4 Apps in the Cloud
5 Staying safe online
6 Assessment
Endangered Animals
>
1. Research an endangered animal
2. What are web banners?
3. Google web designer
4. Evaluation
Scratch Programming
>
Programming constructs
Here Be Dragons
>
Task 1: Dragons approaching
Task 2: Hunters and dragons
Task 3: The wizards arrive
Task 4: Magic and spells
Think Like a Computer Programmer
>
Task 1: Go with the flow
Task 2: Being picky
Task 3: Going loopy
Internet safety
>
Task 1: Getting started
Task 2: Research
Task 3: Scratch Begins
Year 7
>
ICT Admin Basics
Quiz Time
>
Section 1: Breaking it Down
Section 2: Programming Introduction
Section 3: Quiz Project Work
How the web works
>
LANs and WANs
How the Internet works
Components of the Internet
Creating a Webpage
>
Task 1: Website features and Structure
Task 2: My first Webpage
Task 3: Comment Your Code
Think like a Computer Scientist
>
Algorithms
Microsoft Small Basic
Bat and Ball
Aquarium Project
>
Task 1: Project Planning
Task 2: Build your aquarium
Task 3: Present your project
Scratch to Python
>
Task 1: Sequence and Selection
Task 2: Procedures and Functions
Task 3: Selection
Year 8
>
Bits and Bytes
>
Section 1: Intro to Binary
Section 2: Bits, bytes, kilobytes
Section 3: Binary representation of letters and assessment
Spreadsheets
Robot Programming
User Interface and Operating Systems
>
Task 1: What is an operating system
Task 2: What does the operating system do?
Task 3: User Interfaces
Task 4: CMD the command line
Task 5: Can you hack it
Music and Sound Editing
>
Task 1: Review - File Sizes
Task 2: Digital Sound
Task 3: Samples & Sampling
Task 4: Compressing sound files
Programming Project
Year 9
>
Homes of the Future
>
9.1 Section 1
9.1 Section 2
9.1 Section 3
Encryption
>
Task 1
Task 2 - Spreadsheet
Task 2 - Programming
Task 3
HTML5 Programming
>
Task 1: 2D Graphics
Task 2: Animation
Computing Hardware and Logic Gates
>
Task 1: Hardware
Task 2: Logic Gates
Game Design Project
>
Setup Pygame
Graphics: Shapes
Graphics: Animation
Controls: Keyboard
Controls: Mouse
Challenge
Game Technique Demos
Stadium Project (ICT)
>
Task 1: Build your stadium
Task 2: Count seats sold
Task 3: Sum Totals
GCSE
Programming Techniques
>
While loop
Functions
Data Representation
>
Binary
A-Level
DBMS
Processor Fundamentals
>
Binary
CPU Architecture
The fetch-execute cycle
Assembly Language
Ethics and Ownership
>
Ethics and the computing professional
Communication and Internet Technologies
>
Client- and Server-Side Scripting
Protocols
Programming Techniques
>
Binary Search v Linear Search
Bubble Sort
Insertion Sort
OOP - Object-Oriented Programming
Security
>
Asymmetric keys and encryption methods
Programming
Getting started
Conditionals
Home
Upper School
Year 6
>
From iPad to PC and Beyond
>
Section 1: What do you already know?
Section 2: What should I know?
2 Why Cloud Computing?
3 Images in the Cloud
4 Apps in the Cloud
5 Staying safe online
6 Assessment
Endangered Animals
>
1. Research an endangered animal
2. What are web banners?
3. Google web designer
4. Evaluation
Scratch Programming
>
Programming constructs
Here Be Dragons
>
Task 1: Dragons approaching
Task 2: Hunters and dragons
Task 3: The wizards arrive
Task 4: Magic and spells
Think Like a Computer Programmer
>
Task 1: Go with the flow
Task 2: Being picky
Task 3: Going loopy
Internet safety
>
Task 1: Getting started
Task 2: Research
Task 3: Scratch Begins
Year 7
>
ICT Admin Basics
Quiz Time
>
Section 1: Breaking it Down
Section 2: Programming Introduction
Section 3: Quiz Project Work
How the web works
>
LANs and WANs
How the Internet works
Components of the Internet
Creating a Webpage
>
Task 1: Website features and Structure
Task 2: My first Webpage
Task 3: Comment Your Code
Think like a Computer Scientist
>
Algorithms
Microsoft Small Basic
Bat and Ball
Aquarium Project
>
Task 1: Project Planning
Task 2: Build your aquarium
Task 3: Present your project
Scratch to Python
>
Task 1: Sequence and Selection
Task 2: Procedures and Functions
Task 3: Selection
Year 8
>
Bits and Bytes
>
Section 1: Intro to Binary
Section 2: Bits, bytes, kilobytes
Section 3: Binary representation of letters and assessment
Spreadsheets
Robot Programming
User Interface and Operating Systems
>
Task 1: What is an operating system
Task 2: What does the operating system do?
Task 3: User Interfaces
Task 4: CMD the command line
Task 5: Can you hack it
Music and Sound Editing
>
Task 1: Review - File Sizes
Task 2: Digital Sound
Task 3: Samples & Sampling
Task 4: Compressing sound files
Programming Project
Year 9
>
Homes of the Future
>
9.1 Section 1
9.1 Section 2
9.1 Section 3
Encryption
>
Task 1
Task 2 - Spreadsheet
Task 2 - Programming
Task 3
HTML5 Programming
>
Task 1: 2D Graphics
Task 2: Animation
Computing Hardware and Logic Gates
>
Task 1: Hardware
Task 2: Logic Gates
Game Design Project
>
Setup Pygame
Graphics: Shapes
Graphics: Animation
Controls: Keyboard
Controls: Mouse
Challenge
Game Technique Demos
Stadium Project (ICT)
>
Task 1: Build your stadium
Task 2: Count seats sold
Task 3: Sum Totals
GCSE
Programming Techniques
>
While loop
Functions
Data Representation
>
Binary
A-Level
DBMS
Processor Fundamentals
>
Binary
CPU Architecture
The fetch-execute cycle
Assembly Language
Ethics and Ownership
>
Ethics and the computing professional
Communication and Internet Technologies
>
Client- and Server-Side Scripting
Protocols
Programming Techniques
>
Binary Search v Linear Search
Bubble Sort
Insertion Sort
OOP - Object-Oriented Programming
Security
>
Asymmetric keys and encryption methods
Programming
Getting started
Conditionals
Coding At School
Resources for Key Stage 3, Cambridge IGCSE and A-Level Computer Science
Please Note:
This site is currently work in progress. It is expected that there will be a full set of notes and resources to cover both courses by September 2016